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Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2753
|
Posted - 2015.12.08 10:26:23 -
[1] - Quote
My solution is to increase the total reload time by a lot, so that their sustained DPS is no higher than a light missile launcher. After nerfing them into oblivion, their utility could be improved by having them reload in smaller cycles, say, 1 missile at a time, so you can stop loading and start shooting if you don't want to wait for the whole timer. And then do the same with the RHML.
When I tell people that RLMLs and RHMLs are overpowered, they will try to quote me numbers to suggest that they aren't, but they see things only in terms of sustained DPS comparisons with short-range missiles while ignoring way better damage projection, longer range, lower fitting cost, and the fact that a lot of battles are over after only a few seconds. I really don't think that the huge nerfs I suggest for RLMLs and RHMLs will make people stop using full racks of them on missile ships, but even if it does, that's probably a good thing. They should be an auxiliary weapon system that you fit on utility high slots on a turret ship.
Pirate ship Nightmare, can you fathom
Larger but with smaller spikes than Phantasm
The Succubus looks meaner
But the Revenant cleaner
Seems as they get bigger, the smaller spikes they has'm
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Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2753
|
Posted - 2015.12.08 11:07:36 -
[2] - Quote
Here's what I suggest changing them to:
Rapid Light Missile Launcher I capacity: 10 light missiles (down from 19) duration: 7.8 seconds (not changed) reload time: 78 seconds (up from 35 seconds) can pause reloading and fire when partially reloaded
Rapid Heavy Missile Launcher I capacity: 12 heavy missiles (down from 24) duration: 6.48 (not changed) reload time 77.76 seconds (up from 35 seconds) can pause reloading and fire when partially reloaded
My change does not affect their burst DPS but it does shorten the time which they can sustain it to about half what it was before, down from about 2-+ minutes to just a little over 1 minute. The reload time is increased hugely, now it's the same as the time it takes to fire a full load. Their burst DPS was between the other types of launcher in their size (ie RLML burst DPS is between HML and HAML DPS) while their sustained DPS is now just a smidgeon above the DPS of the launcher for their missile type (ie. a RLML's sustained DPS is barely above the burst DPS of a LML).
In a short fight, these launchers will perform well against same-size targets, but don't shine well in sustained combat. They are also great for taking out frigates, allowing a cruiser to hit a frigate with nearly the power of a destroyer. You usually don't need much time to kill a frigate with that kind of DPS. So don't any of you bother telling me that my suggested heavy nerf to rapid launchers is anything short of necessary. These things are severely overpowered.
Pirate ship Nightmare, can you fathom
Larger but with smaller spikes than Phantasm
The Succubus looks meaner
But the Revenant cleaner
Seems as they get bigger, the smaller spikes they has'm
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Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2753
|
Posted - 2015.12.08 11:55:50 -
[3] - Quote
rsantos wrote:Too many frigates flying around... And we about to get 13 more with next update! Nerfing one of the only weapon system effective against them makes no sense. There are plenty of ways for big ships to kill frigates, and it isn't supposed to be easy.
Pirate ship Nightmare, can you fathom
Larger but with smaller spikes than Phantasm
The Succubus looks meaner
But the Revenant cleaner
Seems as they get bigger, the smaller spikes they has'm
|

Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2753
|
Posted - 2015.12.08 22:50:26 -
[4] - Quote
Serendipity Lost wrote:RLML make sense because of all the risk averse kiting frigatery that is currently going on. Let's be honest, if there weren't RLML then frigates would be kiting and dominating everything So having frigates not die instantly equals frigates are dominating everything? Frigates have never dominated anything, in fact they're constantly so severely underpowered as to barely be able to perform their main roles. But everyone keeps whining that some frigate got away without dying and so frigates need to be nerfed. Seriously, if you're not in a frigate, and a frigate escapes you, that is working as intended.
Pirate ship Nightmare, can you fathom
Larger but with smaller spikes than Phantasm
The Succubus looks meaner
But the Revenant cleaner
Seems as they get bigger, the smaller spikes they has'm
|

Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2753
|
Posted - 2015.12.09 00:59:42 -
[5] - Quote
Morrigan LeSante wrote:To be fair, people lump frigates and T3Ds together. If the dessies weren't a thing, the idea might have more traction.
As it is, being able to deal 533DPS, whilst tanking 479 with a 143 sig, before links is just utterly insane.
Without RLML, there'd be nothing to keep these in check. Which means Tactical Destroyers need a nerf. One should never base the balance of a thing on something else that is way out of balance.
Pirate ship Nightmare, can you fathom
Larger but with smaller spikes than Phantasm
The Succubus looks meaner
But the Revenant cleaner
Seems as they get bigger, the smaller spikes they has'm
|

Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2755
|
Posted - 2015.12.09 02:35:29 -
[6] - Quote
Demerius Xenocratus wrote:RLML are fine. The only RLML ship that's problematic is the Orthrus, largely because of what it becomes when linked. No other RLML ship can kill a properly fit buffer cruiser before hitting the reload wall. 35 second reload is a huge downside. -snip- They're a free kill for anything with a 1600 plate or a few LSE's. They can maintain DPS for over 2 minutes yet only have to reload for 35 seconds, which means about 20% downtime. Their sustained DPS is not much lower than heavy missile sustained DPS yet has far better application. If that 35 seconds of downtime is battle-defining, what about the 148 seconds before it, when the ship is using light missiles to deal more applied DPS than it would with heavy assault missiles?
No, your claim does not even come close to matching reality. Even against what RLMLs do poorly against, they're still better than heavy missiles.
Pirate ship Nightmare, can you fathom
Larger but with smaller spikes than Phantasm
The Succubus looks meaner
But the Revenant cleaner
Seems as they get bigger, the smaller spikes they has'm
|

Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2755
|
Posted - 2015.12.09 11:51:34 -
[7] - Quote
Chaotix Morwen wrote:The same Caracel applies 122 dps vs a 1mn afterburner Tristan and 78 dps vs a 10mn afterburner Tristan, for an overpowered weapon system that seems very weak, dont most frigates apply more dps? You're assuming they aren't using a target painter or stasis webifier.
Pirate ship Nightmare, can you fathom
Larger but with smaller spikes than Phantasm
The Succubus looks meaner
But the Revenant cleaner
Seems as they get bigger, the smaller spikes they has'm
|

Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2755
|
Posted - 2015.12.09 12:06:06 -
[8] - Quote
Nevyn Auscent wrote:At which point what are you doing walking your frigate into web range on an anti frigate fitted cruiser, and you deserve to die a horrible death. It's not that hard to use a target painter and precision missiles.
Pirate ship Nightmare, can you fathom
Larger but with smaller spikes than Phantasm
The Succubus looks meaner
But the Revenant cleaner
Seems as they get bigger, the smaller spikes they has'm
|

Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2756
|
Posted - 2015.12.09 14:07:51 -
[9] - Quote
Chaotix Morwen wrote:So as long as the Caracel devotes everything it has to damage and application, giving it less tank and speed than a frigate it has the opportunity to apply a little over standard frigate dps for 48 seconds as long as it hasnt been missile disrupted.
I still fail to see how RLML are overpowered? In this scenario the Caracel will be capable of fighting a Tristan on similar terms, It doesn't perform any better than a frigate and if it faces another cruiser it will definitely lose. You're assuming all frigate weapons apply damage better, but they really don't. Any frigate that tanks light missiles so well also tanks other frigate weapons. Only way a frigate is going to apply that kind of DPS to that Tristan is by facebrawling it with a webber.
And how exactly is the Caracal going to "definitely lose" to a cruiser with that fit, when its sustained DPS isn't reduced significantly below heavy missile amounts by the down time? With T2 launchers it can boost its DPS even further against a cruiser by using fury missiles, can't do that with heavies unless you're fighting a battleship or you have a webber.
Pirate ship Nightmare, can you fathom
Larger but with smaller spikes than Phantasm
The Succubus looks meaner
But the Revenant cleaner
Seems as they get bigger, the smaller spikes they has'm
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